Shop Mobile More Submit  Join Login
About Varied / Hobbyist Core Member Richard Surraco29/Male/Uruguay Groups :iconfor-sjed-girls-only: For-SJed-Girls-Only
For Committed Girls
Recent Activity
Deviant for 10 Years
1 Month Core Membership
Statistics 241 Deviations 30,474 Comments 37,582 Pageviews

Newest Deviations

Random Favourites

Critiques


Really, now that I see them all together, I realize how many ideas you have for the same situation. It's just amazing the amount of wor...


Uh-oh, it seems the kidnapper found you out of your cell and he's not happy. Poor little thing... Changing subjects, I love how it look...


Damn, I love how you caught the frightened expression in her face. It looks so real i almost feel like if this pic were mailed to my ho...


Well, I really like this shift on your deliveries and knowing a bit more about your own characters, because the best way to know a pers...

Groups

Donate

ZetaRESP has started a donation pool!
148 / 1,000
I'm running for a Premium Membership, and maybe some adopts.

You must be logged in to donate.
  • :iconchisatowatanabe:
    ChisatoWatanabe
    Donated Jul 12, 2015, 9:26:46 PM
    20
  • Anonymous
    Anonymous Deviant
    Donated Jul 16, 2013, 4:48:20 PM
    60
  • :iconprinceciel:
    PrinceCiel
    Donated Mar 2, 2013, 8:03:43 AM
    1
  • :iconpokeygirl:
    pokeygirl
    Donated Feb 9, 2013, 8:18:20 AM
    8
  • :iconc-quel:
    C-quel
    Donated Jan 2, 2013, 6:21:46 PM
    20
  • :icondahub:
    dAhub
    Donated Dec 28, 2012, 6:01:30 PM
    39

Friends

deviantID

ZetaRESP
Richard Surraco
Artist | Hobbyist | Varied
Uruguay
I'm an half otaku, half insane... but completely black and latin! CHALE!

Current Residence: Montevideo, Uruguay (It exist, believe me!)
Favourite genre of music: Techno/house and Electro-Pop
Favourite style of art: Manga style(Otaku mod: Heavy watcher)
Operating System: Windows XP
Favourite cartoon character: USA: Looney Tunes and Cartoon Cartoons; Anime: all the superheroes and magical girls ^_^
Personal Quote: I'm not better than you... I'm just crazier!
Interests

Happy Nostalgia Night! fav.me/d970srq 

50%
3 deviants said WOW OLDIES!!!
33%
2 deviants said HUH?!
17%
1 deviant said NAH OLDIES SUCK!!

Random Idea: Tying Draw'em

Journal Entry: Sat Dec 24, 2016, 12:36 PM


((In an RP I have on the notes with Flashlight237 (also, note me if you wanna RP), I got a strange idea of a kind of Bondage Poker that, well, it's as crazy as I am at least. Let's call it Tying Draw'em because SCREW IT. Warning: Craziest. Poker. EVER!))

((No bullshit))

Tying Draw'em


Overview


It's a kind of Five Card Draw with bondage, but instead of bondage working like strip poker, it's crazier. The money or lack of it is not what binds you, but rather the cards themselves, which would be magical or technological or just give indications to a surprisingly good rigger. Yes, it's a fantasy game. Deal with it.

Rules


It's a Five Card Draw, so each player gets 5 cards face down and they do the first bet. This is an Ace-High game, so you can't form a straight going from A to 5.
Unlike FCD, the card change has a fixed cost per card before the bets are placed. Also unlike FCD, there can be up to three rounds of card changing, each round can cost more per card than the one before. Normally, in a no limit bet, the first round of card changing costs $10 per card (also known as the base value), the second round costs $20 and the third round costs $30.
Then, of course, the winner shows the hand and the bonds are applied to the others according to the hand. Before or after the bonds are applied, a player can opt for paying a Release Cost to counter the bonds that would be applied on them.

Restraint Ranks


Here, the hand is what decides the bonds instead of the bonds coming from the lost hands like in strip poker. The ranks are:

2: Tighten/Straps
3: Cuffs
4: Mittens
5: Ballet Boots
6: Dress Up/Costume
7: Armbinder
8: Straitjacket
9: Hobble Skirt
10: Silence/Gagging feature
J(11): Body Harness
Q(11): Hood
K(12): Mummy Wrap
A(13): Ball Gag

The hands composed of 2s, 6s and 10s can use the other cards in the hand as a back up. For example, a four of a kind of 6s can have a 7 added as an armbinder. The added feature is up to the player if used or not.

Hand Levels


The hand that wins the round is the one that's used on the other players. As told above, each hand has a Release Cost that must be paid right after the round is lost in order to release the bonds, and that cost is added to the next round's pot, along with other costs. The costs are, from lowest to highest:

High Card: Nothing happens. No RC.
Pair: Restrains weakly with the paired rank. RC of 100 times the value of the used rank.
Two Pairs: Restraints weakly with one or both of the paired ranks, at player's discretion. RC of 100 times the sum value of both ranks, regardless of what you got tied with.
Three of a kind: Restrains securely with the tripled rank. RC of 250 times the value of the used rank.
Straight: Restrains securely with the highest of the involved ranks and any one of the other ranks. RC is 300 times the value of the highest rank.
Flush: Restrains weakly with all of the involved ranks. RC is 100 times the sum of all the involved ranks.
Full House: Restrains securely with both involved ranks. RC is 250 times the value of the tripled rank + 150 the times the cost of the paired rank.
Four of a kind: Restrains heavily with the completed rank. RC is 500 times the value of the used rank.
Straight Flush: Restrains heavily with all the involved ranks. RC is 1000 times the value of the highest rank.
Royal Straight Flush: Along with the chosen ranks, adds isolation. Can only be applied to one specific player, keeping them out of the play until the bonds come off. No RC, releases automatically after an amount of seconds equal that round's pot.
Saber Flush: Same as the previous one, but it also releases the winner from all restraints it has on them.

With blinds


In versions with increasing "blinds" or startup bets, the base cost is made of the small blind. So, the costs would be:

Card change, 1st round: SB per card
Card change, 2nd round: 2SB per card
Card change, 3rd round: 3SB per card
RC Pair: 10SB times pair's rank
RC Two Pairs: 10SB times sum of pairs' ranks
RC TOAK: 25SB times the trio's rank
RC Straight: 30SB times the highest rank.
RC Flush: 10SB times the sum of all ranks.
RC Full House: 25SB times the trio's rank + 15SB times the pair's rank.
RC FOAK: 50SB times the completed rank.
RC Straight Flush: 100SB times the highest rank.

Game round simplified


Players get dealt 5 cards.
A bet is made.
It is asked if anyone wants to change.
Regardless of the answer, another bet goes.
If there was a round of changes already, it is asked if anyone wants to change again.
If there's another change, then the betting goes on.
If this happens, it is asked one last time.
If there's a change, a final betting goes.
At the end of the last bet, cards are shown and losers are tied.
RCs are paid and the dealing happens again.

Now, any questions? Will this work? Am I sane? I know the latter (absolutely NOT), but I'll let you think about the former.

Activity


34 deviations
Blue Mars - Seito Aohi
Here we have the star of Blue Mars' Adventures in Novel (ブルーマーズ小説冒険 Burū māzu no shōsetsu bōken), Seito Aohi, also known as Blue Mars. He's the hero, seriously.

Full Name: Seito Aohi (青火·星兎 Aohi Seito).
Also Known As: Blue Mars (ブルーマーズ Burū Māzu) and derivatives (Mars-san, Blue-kun, Mars-dono, etc) by some of his close friends and family; Rabbit-chan (兎ちゃん Rabitto-chan) by his mother. Both are derived from the alternate readying of his full name, "Blue Mars Rabbit" (青火星兎 Ao Kasei Usagi).
Race/Species: Human/Caucasian
Sex and Gender: Male/Male
Age: 16/17 (Birthday happens early in his story)
Birthday: June 1, 1999 (the third book in the Mars Trilogy, "Blue Mars" was written 3 years before that date, while it's also the birthday of the 3rd brother in my own family).
Birthplace: Yokohama, JP-08 (Kanagawa Prefecture)
Current Residence: Tsukuba, JP-14 (Ibaraki Prefecture)
Current Occupation: Student, High School 2nd Year, Seiryuuha High School.
Heritage: Japanese
Sexual Orientation: Straight/Hetero
Marital Status: Single
Languages Spoken: Japanese (native), English, Spanish, French, Chinese, German, Italian (all conversational/middle school level), Mystic (intuitive level, somehow knows it).
Religious Beliefs: Shintoism

Abilities, Skills, and Powers: He's fast and agile at peak human levels for his age, and a fast writer and drawer. He also has a pretty unnatural capability of spatial awareness, mostly connected with his exceedingly trained sight and hearing which, since the first trip to Novellia, allow him to sense the cracks between both worlds as well and even active magic spells without the need of any artifact or even having magic per se (this ability gives him a special vision as well in other worlds... you know, just in case). He can also read mystic, despite not knowing it, due to his own fascination with fantasy tales, and this allows him to summon the door to Novellia, although he's not too keen on doing it often, only as a way to travel to other parts of the world faster or to find answers to his current troubles.

Notable Strengths: His sight and hearing, which he trained since little while exploring the world; His agility and speed, also honed since little, thanks to his curiosity; His friendliness and loyalty, which allows him to keep friends even if distance put them apart; his craftiness, a good use for his sight and hearing, which is the reason why he values a lot handmade stuff.

Notable Weaknesses: He may be a bit too curious for his own good, ending up in troubles very often because of said curiosity; his love of hand-made usually puts him at odds when others recur to mass-produced gadgets and he has problems with things that keep him from getting in touch with those around him, so he's pretty against cellphones and usually angers up when that is brought into question; He's an uber-fan of modifying things and his mods end up being too crazy for the sake of the world, and they end up being a source of troubles most of the time; his short stature is one of the heaviest issues he has, specially when wanting to perform at some sport he wants, like volleyball or basketball; Also, despite he's very friendly, he's also pretty pragmatic and sometimes self-absorbed and well known to hold grudges if the subject doesn't come clean about it and as seen during April's Fools, he can be very nasty against those he holds a grudge for.

Physical Appearance: Blue hair and eyes, the former being due to dying it (his roots are black), the later by nature. He's short for his age, only 5'3''(160 cm) tall and weights 120 lbs (55 kg). He's not as skinny as his appearance may make him look, he just tends to buy larger clothing. When in his uniform, his body seems more defined due to the rules making him use the right fit for his uniform.

Usual Attire: As seen above. He also tends to wear a classic gakuran uniform, which he accompanies with the respective hat. He keeps his pet under his cap/school hat in case of emergencies, or to make a prank. He has glasses with a small readying focal and no overall graduation mostly to diminish the glare of several sources of light and to not strain his eyes in his long readying times.

Inventory: A binder full of stamps, a note book/drawing book, a Fountain pen that, ironically, is designed after Sailor Mars' transformation pen but blue and his art bag, which mostly holds any kind of random stuff. He also uses Choose for several things, as the little mouse seems to be pretty much able to carry a good weight.

Vehicle(s): A folding bike with the rays covered by plates with the image of the planet Mars. He fashioned himself an old trekking backpack to hold the bike and to work as the bike's luggage bag when deployed. He partially deploys it and takes advantage of its shape and the large wheels to use it as a makeshift paraglider, not as effective as the real one but can make a fall slower.

Personality Details: He's friendly and very loyal, always fulfilling the promises he does to his friends and always sending them hand made letters or even in video chat, but only video chat, no text chat. He loves new things and hand-made stuff and tends to disapprove of things that are mass produced (case in point: he hates plain computers, but a heavy mod has him drooling in awe). As such, he's a fan of doing mods as well. He tends to distract himself very much, specially with things on the nature. He's also a bit of a prankster, specially when disrupting the natural order of things by doing things like blocking the signals of the class' phones by draping the classroom in some sort of metal coating or the like, but he also does pranks when he feels like having an adventure, but he's always trying to not cause harm when not intended, even if he does it or not. His main tool of attack is his pet Choose, who he trained to do his bidding when needed.

Backstory: Third child and only male son of an artist father and a voluntary nurse mother, Aoshi was born in Yokohama, but the nature of his parents' works, he ends up moving all around the place, even overseas, until both got somewhat stable jobs back in Japan. In all his trips he made lots of friends, as well as some enemies. Outside of his occasional pranking, his life was pretty uneventful until his parents got stable jobs in Tsukuba, his father in the city's Council of Culture, his mother in the Tsukuba Hospital. Akane, the eldest sister, is currently at college overseas while Midori, the second one, is in an art school in downtown Tokyo. He was always the new kid at school, due to his early life on the road with his family, which made him hard to have true friends at first, but he decided to never give up on his goals of having true friends and to never stop smiling. He got his last move in the first year of highschool, which made him almost get sent back a grade, but he managed to keep the grades up despite it all. He eventually got the letter from Seiryuuha High, which made his father stop moving around and take a job working for the local museum, which he loves to visit when possible. He, however, decided to keep in touch with all the friends he could by any means.

Close Friends: Satoshi Senaka, a guy from Tokyo that usually talks to him by either phone or video conference; His pet hamster Chuuzu or Choose, which resides under Seito's hat; Several other people in several parts of the world.
Worst Enemies: He can't recall any now, but he's quick to hold grudges with those who wronged him.
Known Family:
-Yamato Aohi, his father, is a 50 y-o artist that specializes in nature paintings and had used his trips to portrait the nature of the west in the ways of the east. He tends to go around in a Yukata, much to Seito's dismay.
-Nami Aohi, his mother, is a 48 y-o nurse and the main reason the family moved around, as she used to work as a volunteer nurse for Angelic Caps for International Alert, a nongovernmental group of nurses who go around assisting in dangers, but she decided to return to Japan to have a more stable job for the sake of her family. She looks too young for her age, one thing that must be said.
-Akane Aohi, his first big sister, is a 23 y-o college student in Munich, Germany. She's in her last year of her Engineering career and she takes advantage of every possible free time she has to visit her family, specially her little brother, who she really adores. Her accent makes it seem like if she was a native German, despite she technically was born in France.
-Midori Aohi, his second big sister, is a 22 y-o art student in Tokyo. Despite the fact she studies there, she still lives with her family and takes the role of the eldest girl while Akane's not there. She tends to be the one that keeps Seito straight. She was also born outside of Japan, specifically in Germany, but she actually no accent at all.

Habits: He tends to go to his computer to see if he can video-chat with any of his worldwide friends, or in case he needs a quick advice from them. He also spends a lot of time in the Library looking for information or in the open, either drawing or writing a heartfelt letter to a specific friend. When he has any issues, he uses both the knowledge he acquires from his many friends as well as his well trained senses to solve it.

Likes:
-RodentsHeart Heart Heart 
-Curry
-Reading, specially fantasy talesHeart Heart Heart 
-Writing and reading letters, specially handwriting.
-Sports (specially Basketball and Parkour)
-Harmless pranks
-Girls in Lolita outfitsHeart Heart Heart 
-Being in the open

Dislikes:
-Having to stay quiet in one spot
-Felines
-Eggplants
-Lectures
-Horror games
-SMSs

OPTIONAL:

Phobias and Mental Illnesses: Fear of Fairy Tale Princesses, or as he calls it, "Faeroyalophobia" (it qualifies as both, believe me). After a pretty traumatic experience in the backstage of a fairy tale based show, he has a deep fear at the image of a fairy tale princess, even if it's on the TV (so he will never enjoy the magic of Disney, I guess), which worsens up if said princess is physically sharing room with him. This fear is very crippling, overriding all his other functions. Basically, he just can't stand being in the same place with a fairy tale princess. If said princess forces herself into him, he'll go beyond a fear threshold and become extremely wild. Once the offending "princess" is removed, he slowly returns to normal. For some reason, though, he actually loves the Lolita Style, as long as it doesn't look too princess-y, and he can enjoy a written story about princesses, as long as it has no images and he can make them in his mind (which is why he imagines most actual fairy tale princesses as wearing Lolita fashion... guy be weird, you know?)
Physical Disabilities: His height. It's pretty much state he won't grow beyond his current height in the near future, much to his annoyance. He tried to make the best of it, but it's still a very uphill battle.

Character Alignment: Chaotic Good. His friendliness and loyalty clash a bit with his mischievousness and his excessive curiosity.
Seiyuu: Hiroyuki Yoshino (Masaaki Ouyama's voice in Azumanga Daioh)
Theme Song(s): "Martian Eyes" by t.A.T.u. (the title relates to both his nickname and his main strength; potential ending song).

Thanks glitchgoat for the template for this profile, which I found very useful.
Blue Mars, Novellia and the Aohi family are all mine.
Loading...
Presenting: Sly Vermillion
This is my villainous persona in Second Life and, probably, the only one I would have in a while. That's Sly Vermillion, on the lobby of Shadowfall, wondering why everybody is looking at him (seriously, the clothes, man!)

Real Name: Richard Surraco
Identity: Sly Vermillion
Age: 30
Home Country: Uruguay
Occupation: Worst Paid Janitor, Marble Salesman, College Student, (Super)Villain
Danger Level: ?? (He seem pretty dangerous and is very competent in his crimes, catching heroes off-guard with his stuff... but his schemes involve mostly stealing things to customize marbles, so he never delves into very big crimes, so he's both out of the spotlight but right on the radar of most people; Also, he's easy to hire for whatever you want him to do: metal fillings, decals and marbles are a deal seller)

History
: After graduating from high school, he left his country and tried to get a job that would pay for college. He got himself into an Asylum as a Janitor, but the place was run by strange laws that, for some reason, his paid was entirely on marbles. His psychiatric results had him unable to get other job, so he was stuck with the marbles. He decided to sell them to kids, with moderate success. One day, while taking care of an old man in a house, to supplement his famishing income, he found out said old man's secret laboratory. The old man was a mad scientist (thing he was suspecting when he saw the toaster; he's pretty sure toasters don't need a time-flux capacitor to make perfect toasts, but maybe it's what allows them to fall to the floor jam side up) and had a lot of inventions. As the cops came to the place to arrest the old man (apparently he still was into crimes), Richard was quick on taking all that he could, including a flying bike prototype, several guns and special hypo-spray nuzzles, and get away with them. He used some of the old man stuff to customize his marbles and, for about a week, he had attracted the attention of the kids around. He wanted more, though, so with a custom outfit made of stuff he either had on his own or was part of the stuff he stole, he became the villain known as... Zeta. As in, Z-class villain? His first fight with a superheroine ended up with the heroine winning, despite being stripped naked, and he having to run away. The heroine was an obsessed nicknamer, so she gave him a lot of nicknames, until she stuck with Sly Vermillion after he escaped and that name was used by the press as well. He guessed he was probably stuck with that name so, whatevs.

Powers and Special Abilities
: Absolute lack of fucks to give; lots of ingenuity; total lack of shame to wear that mishmash of an uniform...

Arsenal
: (Brace yourselves for Wall of Text...)
Stun Gun
, capable of delivering several volts of power;
Paintball Blaster
(pictured), for the times he gets fragile marbles, he has them spliced with paint and loaded in;
Element Blaster
, a large rifle with a retractable sight and powered by something called a "Cheminator", a system that can generate any substance its system has on its records and shoot it as a bullet, with the only limit being if the substance is not deemed "no-play" by the generator;
Sly Helmet
mostly for head protection when driving and such;
Hi-Tech Glasses
, for data he needs as well as a daily planner and a permanent reading of the stocks referring to marbles;
Hypo-Spikes, his main melee weaponry, hypo-spray nuzzles on his spiked arms that work on contact, like an injection that can overcome low physical invulnerability and inject either a Heat-Up Formula (extreme aphrodisiac), a Cool-Down Formula (muscle relaxant with sensory blocker, leaves targets weakened and confused), a Shock-Out Formula (cardiac booster and sensory heightening, tries to induce frightening and hallucinations) or a Mind-Off Formula (stronger sensory blocker, intended to block the consciousness and induce a trance), all of which usually work for a few minutes;
Assorted Restraints from his mini-back pack, from rope to whatever tech he can get;
Micro-Hacking System, a set of wire clamps that are connected to a special pad on his right gauntlet that hot-wire a target, taking control of the systems by blocking the CPU's signals and forcing new one;
Lotsa'Tools,
a multi-tool that can morph into any kind of tool, from saw to wire cutter and the like.
Medical Pads, special pads that have all sorts of drugs, technology and the like to serve as his "field medic";
Foxy Boots, which use mini air bursts to increase jumping force when needed;
Sly Phantom
; a prototype of a hover cycle, mostly used to travel large distances, but he haven't caught the hang of it yet;
Sly Trader, a cargo spaceship he got in a recent job and now plans it for larger jobs as soon as he learns how to pilot that thing.

Weaknesses
: He's a human (DUH!!); lack of patience; ADHD; itchy butt (no, seriously)

Sly Vermillion was a collab idea of Centrilia and yours truly (she came with the name and I came with outfit and adding foxes because I love foxes). RP is likely to happen with this guy.
Loading...

Random Idea: Tying Draw'em

Journal Entry: Sat Dec 24, 2016, 12:36 PM


((In an RP I have on the notes with Flashlight237 (also, note me if you wanna RP), I got a strange idea of a kind of Bondage Poker that, well, it's as crazy as I am at least. Let's call it Tying Draw'em because SCREW IT. Warning: Craziest. Poker. EVER!))

((No bullshit))

Tying Draw'em


Overview


It's a kind of Five Card Draw with bondage, but instead of bondage working like strip poker, it's crazier. The money or lack of it is not what binds you, but rather the cards themselves, which would be magical or technological or just give indications to a surprisingly good rigger. Yes, it's a fantasy game. Deal with it.

Rules


It's a Five Card Draw, so each player gets 5 cards face down and they do the first bet. This is an Ace-High game, so you can't form a straight going from A to 5.
Unlike FCD, the card change has a fixed cost per card before the bets are placed. Also unlike FCD, there can be up to three rounds of card changing, each round can cost more per card than the one before. Normally, in a no limit bet, the first round of card changing costs $10 per card (also known as the base value), the second round costs $20 and the third round costs $30.
Then, of course, the winner shows the hand and the bonds are applied to the others according to the hand. Before or after the bonds are applied, a player can opt for paying a Release Cost to counter the bonds that would be applied on them.

Restraint Ranks


Here, the hand is what decides the bonds instead of the bonds coming from the lost hands like in strip poker. The ranks are:

2: Tighten/Straps
3: Cuffs
4: Mittens
5: Ballet Boots
6: Dress Up/Costume
7: Armbinder
8: Straitjacket
9: Hobble Skirt
10: Silence/Gagging feature
J(11): Body Harness
Q(11): Hood
K(12): Mummy Wrap
A(13): Ball Gag

The hands composed of 2s, 6s and 10s can use the other cards in the hand as a back up. For example, a four of a kind of 6s can have a 7 added as an armbinder. The added feature is up to the player if used or not.

Hand Levels


The hand that wins the round is the one that's used on the other players. As told above, each hand has a Release Cost that must be paid right after the round is lost in order to release the bonds, and that cost is added to the next round's pot, along with other costs. The costs are, from lowest to highest:

High Card: Nothing happens. No RC.
Pair: Restrains weakly with the paired rank. RC of 100 times the value of the used rank.
Two Pairs: Restraints weakly with one or both of the paired ranks, at player's discretion. RC of 100 times the sum value of both ranks, regardless of what you got tied with.
Three of a kind: Restrains securely with the tripled rank. RC of 250 times the value of the used rank.
Straight: Restrains securely with the highest of the involved ranks and any one of the other ranks. RC is 300 times the value of the highest rank.
Flush: Restrains weakly with all of the involved ranks. RC is 100 times the sum of all the involved ranks.
Full House: Restrains securely with both involved ranks. RC is 250 times the value of the tripled rank + 150 the times the cost of the paired rank.
Four of a kind: Restrains heavily with the completed rank. RC is 500 times the value of the used rank.
Straight Flush: Restrains heavily with all the involved ranks. RC is 1000 times the value of the highest rank.
Royal Straight Flush: Along with the chosen ranks, adds isolation. Can only be applied to one specific player, keeping them out of the play until the bonds come off. No RC, releases automatically after an amount of seconds equal that round's pot.
Saber Flush: Same as the previous one, but it also releases the winner from all restraints it has on them.

With blinds


In versions with increasing "blinds" or startup bets, the base cost is made of the small blind. So, the costs would be:

Card change, 1st round: SB per card
Card change, 2nd round: 2SB per card
Card change, 3rd round: 3SB per card
RC Pair: 10SB times pair's rank
RC Two Pairs: 10SB times sum of pairs' ranks
RC TOAK: 25SB times the trio's rank
RC Straight: 30SB times the highest rank.
RC Flush: 10SB times the sum of all ranks.
RC Full House: 25SB times the trio's rank + 15SB times the pair's rank.
RC FOAK: 50SB times the completed rank.
RC Straight Flush: 100SB times the highest rank.

Game round simplified


Players get dealt 5 cards.
A bet is made.
It is asked if anyone wants to change.
Regardless of the answer, another bet goes.
If there was a round of changes already, it is asked if anyone wants to change again.
If there's another change, then the betting goes on.
If this happens, it is asked one last time.
If there's a change, a final betting goes.
At the end of the last bet, cards are shown and losers are tied.
RCs are paid and the dealing happens again.

Now, any questions? Will this work? Am I sane? I know the latter (absolutely NOT), but I'll let you think about the former.

Comments


Add a Comment:
 
:iconshnoogums5060:
shnoogums5060 Featured By Owner Jan 8, 2017  Hobbyist Traditional Artist
Thanks for adding me.
Reply
:iconzetaresp:
ZetaRESP Featured By Owner Jan 9, 2017  Hobbyist General Artist
You're welcome
Reply
:iconemilio6:
emilio6 Featured By Owner Dec 31, 2016  Hobbyist
Thx for wacthing I appreciate it :)
Reply
:iconzetaresp:
ZetaRESP Featured By Owner Dec 31, 2016  Hobbyist General Artist
Ya' welgone!
Reply
:iconknightr33:
knightr33 Featured By Owner Dec 24, 2016
May any worries and burdens be left or eased with the passing of this year and i wish you and those you a care best wishes for the coming year. 
Happy holidays & Happy New Year.
:xmas:  & Happy New Year 2011 
Reply
:iconzetaresp:
ZetaRESP Featured By Owner Dec 24, 2016  Hobbyist General Artist
Thank you.
Reply
:iconsirjerrylone:
SirJerryLone Featured By Owner Dec 15, 2016  Hobbyist Digital Artist
Thanksdeviant by SirJerryLone  
Reply
:iconzetaresp:
ZetaRESP Featured By Owner Dec 16, 2016  Hobbyist General Artist
You're welcome and shut it.
Reply
:iconfantasypencil:
FantasyPencil Featured By Owner Dec 13, 2016  Hobbyist General Artist
Thank you for the watch :)
Reply
:iconzetaresp:
ZetaRESP Featured By Owner Dec 14, 2016  Hobbyist General Artist
Ya' welgone!
Reply
Add a Comment: